Mental Health X Gamification

Combining the power of neuroscience and gamification, MEandMine revolutionizes emotional growth and enables real-time monitoring for early interventions.

Mental Health X Gamification

Combining the power of neuroscience and gamification, MEandMine revolutionizes emotional growth and enables real-time monitoring for early interventions.

Classroom Wellbeing in 10 mins

Students are facing a mental health tsunami! Big feelings doesn’t have to be big problems. Whole child success starts here.

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Gamified

Our algorithm launches 200+ personalized calming games tailored to daily well being pattern.

Monitoring

Unlike biannual assessment, 160+ in-game data are used for monitor student’s progression in real time

Insights

The dashboard provides high fidelity of student’s well being data for early tier 2 and 3 intervention.

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For Students

Tap into what students love

Our solution plays a crucial role in supporting students in developing self-regulating skills. Through daily game quests, students earn rewards to hatch 25 emotion buddies. They immediately feel engaged to develop self-regulation skills while collaborating with friends through challenges.

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For Teachers

Know every student without guessing

Unlike social emotional assessments that are typically done 2-3 times a school year, MEandMine offers daily gamified check-in for students. As students play, teachers can get a clear picture of a student’s wellbeing patterns and how it might be impacting their behavior outcomes in real time.

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For Counselors

Screen early, give support quickly

160+ in-game data points are used for AI-flagging, helping teachers and school counselors identify at-risk students early for tier 2 and 3 interventions.

Introducing WhizAI

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Acurracy

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Daily check in

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In-game data points

Partnered Schools