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- Conceptualize, implement, and maintain gameplay systems that achieve a fulfilling flow state, addictive game loops, and a risk/reward balance
- Developing the storyline, character back-stories, and dialogue, through scripts and storyboards, including any relevant research
- Create and maintain comprehensive documentation (such as design outlines, diagrams, and visual mockups) that details the triggers, interactions, and subsequent events of specific features)
- Work closely with product manager, UXUI Designers, clinical informatics to optimize the player interface
- Collaborate with back-end team to optimize game performance and data collection.
- Building levels and environments
- Possess a great understanding of psychology behind games, game levels, level layouts, drawing maps, architecture, and other design areas related to game level design.
- Ability to break things down into systems and use data to get qualitative information to affect your designs. Required skills: game engine (Unity 3D, Unreal Engine), art software (adobe, Figma, or other visual design, flowchart mind mapping tools)
- Good understanding of technical implementation within games, scripting languages, syntax, and other basic programming concepts. Required Skills: Jira & Bug Tracking Software, Scripting Languages & Tools (Python, LUA, C#, Unreal Script, Blueprints), Programming languages C++ and Python
- Basic to advanced knowledge of user interface (UI/UX) in games, 3D art, modeling, texturing, rigging, animation, and other areas of 3D art creation, use, and conversion.